Class Animal
- java.lang.Object
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- greenfoot.Actor
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- Animal
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public class Animal extends greenfoot.Actor
Animal. This is the base class for all animals. In addition to the standard Actor methods, it provides methods to check for being at the edge of the world, as well as seeing and eating other classes.- Version:
- 2.0
- Author:
- Michael Kolling
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Constructor Summary
Constructors Constructor Description Animal()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean
atWorldEdge()
Test if we are close to one of the edges of the world.boolean
canSee(java.lang.Class clss)
Return true if we can see an object of class 'clss' right where we are.void
eat(java.lang.Class clss)
Try to eat an object of class 'clss'.void
move()
Move forward in the current direction.-
Methods inherited from class greenfoot.Actor
act, addedToWorld, getImage, getIntersectingObjects, getNeighbours, getObjectsAtOffset, getObjectsInRange, getOneIntersectingObject, getOneObjectAtOffset, getRotation, getWorld, getWorldOfType, getX, getY, intersects, isAtEdge, isTouching, move, removeTouching, setImage, setImage, setLocation, setRotation, turn, turnTowards
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Method Detail
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move
public void move()
Move forward in the current direction.
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atWorldEdge
public boolean atWorldEdge()
Test if we are close to one of the edges of the world. Return true if we are.
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canSee
public boolean canSee(java.lang.Class clss)
Return true if we can see an object of class 'clss' right where we are. False if there is no such object here.
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eat
public void eat(java.lang.Class clss)
Try to eat an object of class 'clss'. This is only successful if there is such an object where we currently are. Otherwise this method does nothing.
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