Reverb
with_fx :reverb do
play 50
end
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Make the incoming signal sound more spacious or distant as if it were played in a large room or cave. Signal may also be dampened by reducing the ampitude of the higher frequencies.
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The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.) Default: 1 must be zero or greater May be changed whilst playing |
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Amount of time (in seconds) for the amplitude (amp) to change. A long slide value means that the amp takes a long time to slide from the previous amplitude to the new amplitude. A slide of 0 means that the amplitude instantly changes to the new amplitude. Default: 0 must be zero or greater May be changed whilst playing |
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The amount (percentage) of FX present in the resulting sound represented as a value between 0 and 1. For example, a mix of 0 means that only the original sound is heard, a mix of 1 means that only the FX is heard (typically the default) and a mix of 0.5 means that half the original and half of the FX is heard. Default: 0.4 must be a value between 0 and 1 inclusively May be changed whilst playing |
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Amount of time (in seconds) for the mix value to change. A long slide value means that the mix takes a long time to slide from the previous value to the new value. A slide of 0 means that the mix instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |
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Amplification applied to the input signal immediately before it is passed to the FX. Default: 1 must be zero or greater May be changed whilst playing |
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Amount of time (in seconds) for the pre_amp value to change. A long pre_amp_slide value means that the pre_amp takes a long time to slide from the previous value to the new value. A pre_amp_slide of 0 means that the pre_amp instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |
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The room size - a value between 0 (no reverb) and 1 (maximum reverb). Default: 0.6 must be a value between 0 and 1 inclusively May be changed whilst playing |
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Amount of time (in seconds) for the room value to change. A long room_slide value means that the room takes a long time to slide from the previous value to the new value. A room_slide of 0 means that the room instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |
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High frequency dampening - a value between 0 (no dampening) and 1 (maximum dampening) Default: 0.5 must be a value between 0 and 1 inclusively May be changed whilst playing |
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Amount of time (in seconds) for the damp value to change. A long damp_slide value means that the damp takes a long time to slide from the previous value to the new value. A damp_slide of 0 means that the damp instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |