Zawa
use_synth :zawa
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Saw wave with oscillating timbre. Produces moving saw waves with a unique character controllable with the control oscillator (usage similar to mod synths).
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Note to play. Either a MIDI number or a symbol representing a note. For example: 30, 52, :C, :C2, :Eb4, or :Ds3 Default: 52 must be zero or greater May be changed whilst playing |
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Amount of time (in seconds) for the note to change. A long slide value means that the note takes a long time to slide from the previous note to the new note. A slide of 0 means that the note instantly changes to the new note. Default: 0 must be zero or greater May be changed whilst playing |
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The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.) Default: 1 must be zero or greater May be changed whilst playing |
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Amount of time (in seconds) for the amplitude (amp) to change. A long slide value means that the amp takes a long time to slide from the previous amplitude to the new amplitude. A slide of 0 means that the amplitude instantly changes to the new amplitude. Default: 0 must be zero or greater May be changed whilst playing |
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Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the soundis completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly. Default: 0 must be a value between -1 and 1 inclusively May be changed whilst playing |
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Amount of time (in seconds) for the pan to change. A long slide value means that the pan takes a long time to slide from the previous pan position to the new pan position. A slide of 0 means that the pan instantly changes to the new pan position. Default: 0 must be zero or greater May be changed whilst playing |
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Amount of time (in seconds) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + sustain + release. Default: 0 must be zero or greater Can not be changed once set |
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Amount of time (in seconds) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level). Default: 0 must be zero or greater Can not be changed once set |
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Amount of time (in seconds) for sound to remain at full amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + sustain + release. Default: 0 must be zero or greater Can not be changed once set |
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Amount of time (in seconds) for sound to move from full amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + sustain + release. Default: 1 must be zero or greater Can not be changed once set |
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Amplitude level reached after attack phase and immediately before decay phase Default: 1 must be zero or greater Can not be changed once set |
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Amplitude level reached after decay phase and immediately before release phase. Default: 1 must be zero or greater Can not be changed once set |
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MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy. Default: 100 must be zero or greater,must be a value less than 131 May be changed whilst playing |
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Amount of time (in seconds) for the cutoff value to change. A long cutoff_slide value means that the cutoff takes a long time to slide from the previous value to the new value. A cutoff_slide of 0 means that the cutoff instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |
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Filter resonance. Smaller values produce more resonance. Default: 0.1 must be greater than zero May be changed whilst playing |
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Amount of time (in seconds) for the res value to change. A long res_slide value means that the res takes a long time to slide from the previous value to the new value. A res_slide of 0 means that the res instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |
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Phase duration in seconds of timbre modulation. Default: 1 must be greater than zero May be changed whilst playing |
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Amount of time (in seconds) for the phase value to change. A long phase_slide value means that the phase takes a long time to slide from the previous value to the new value. A phase_slide of 0 means that the phase instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |
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Initial phase offset of the sync wave (a value between 0 and 1). Default: 0 must be a value between 0 and 1 inclusively Can not be changed once set |
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Wave shape controlling freq sync saw wave. 0=saw wave, 1=pulse, 2=triangle wave and 3=sine wave. Default: 3 must be one of the following values: [0, 1, 2, 3] May be changed whilst playing |
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Invert sync freq control waveform (i.e. flip it on the y axis). 0=normal wave, 1=inverted wave. Default: 1 must be one of the following values: [0, 1] May be changed whilst playing |
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range of the assocatied sync saw in MIDI notes from the main note. Modifies timbre. Default: 24 must be a value between 0 and 90 inclusively May be changed whilst playing |
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Amount of time (in seconds) for the range value to change. A long range_slide value means that the range takes a long time to slide from the previous value to the new value. A range_slide of 0 means that the range instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |
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Enable and disable sync control wave (setting to 1 will stop timbre movement). Default: 0 must be one of the following values: [0, 1] May be changed whilst playing |
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The width of the pulse wave as a value between 0 and 1. A width of 0.5 will produce a square wave. Different values will change the timbre of the sound. Only valid if wave is type pulse. Default: 0.5 must be a value between 0 and 1 exclusively May be changed whilst playing |
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Time in seconds for pulse width to change. Default: 0 must be zero or greater May be changed whilst playing |