The Prophet
use_synth :prophet
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Dark and swirly, this synth uses Pulse Width Modulation (PWM) to create a timbre which continually moves around. This effect is created using the pulse ugen which produces a variable width square wave. We then control the width of the pulses using a variety of LFOs - sin-osc and lf-tri in this case. We use a number of these LFO modulated pulse ugens with varying LFO type and rate (and phase in some cases to provide the LFO with a different starting point. We then mix all these pulses together to create a thick sound and then feed it through a resonant low pass filter (rlpf). For extra bass, one of the pulses is an octave lower (half the frequency) and its LFO has a little bit of randomisation thrown into its frequency component for that extra bit of variety.
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Note to play. Either a MIDI number or a symbol representing a note. For example: 30, 52, :C, :C2, :Eb4, or :Ds3 Default: 52 must be zero or greater May be changed whilst playing |
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Amount of time (in seconds) for the note to change. A long slide value means that the note takes a long time to slide from the previous note to the new note. A slide of 0 means that the note instantly changes to the new note. Default: 0 must be zero or greater May be changed whilst playing |
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The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.) Default: 1 must be zero or greater May be changed whilst playing |
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Amount of time (in seconds) for the amplitude (amp) to change. A long slide value means that the amp takes a long time to slide from the previous amplitude to the new amplitude. A slide of 0 means that the amplitude instantly changes to the new amplitude. Default: 0 must be zero or greater May be changed whilst playing |
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Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the soundis completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly. Default: 0 must be a value between -1 and 1 inclusively May be changed whilst playing |
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Amount of time (in seconds) for the pan to change. A long slide value means that the pan takes a long time to slide from the previous pan position to the new pan position. A slide of 0 means that the pan instantly changes to the new pan position. Default: 0 must be zero or greater May be changed whilst playing |
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Amount of time (in seconds) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + sustain + release. Default: 0 must be zero or greater Can not be changed once set |
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Amount of time (in seconds) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level). Default: 0 must be zero or greater Can not be changed once set |
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Amount of time (in seconds) for sound to remain at full amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + sustain + release. Default: 0 must be zero or greater Can not be changed once set |
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Amount of time (in seconds) for sound to move from full amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + sustain + release. Default: 1 must be zero or greater Can not be changed once set |
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Amplitude level reached after attack phase and immediately before decay phase Default: 1 must be zero or greater Can not be changed once set |
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Amplitude level reached after decay phase and immediately before release phase. Default: 1 must be zero or greater Can not be changed once set |
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Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed Default: 2 must be one of the following values: [1, 2, 3, 4, 6, 7] Can not be changed once set |
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MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy. Default: 110 must be zero or greater,must be a value less than 131 May be changed whilst playing |
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Amount of time (in seconds) for the cutoff value to change. A long cutoff_slide value means that the cutoff takes a long time to slide from the previous value to the new value. A cutoff_slide of 0 means that the cutoff instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |
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Filter resonance. Smaller values produce more resonance. Default: 0.3 must be greater than zero May be changed whilst playing |
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Amount of time (in seconds) for the res value to change. A long res_slide value means that the res takes a long time to slide from the previous value to the new value. A res_slide of 0 means that the res instantly changes to the new value. Default: 0 must be zero or greater May be changed whilst playing |