Electric Sounds

amp:

1

amp_slide:

0

pan:

0

pan_slide:

0

attack:

0

decay:

0

sustain:

-1

release:

0

attack_level:

1

sustain_level:

1

env_curve:

2

rate:

1

start:

0

finish:

1

 sample :elec_triangle

 sample :elec_snare

 sample :elec_lo_snare

 sample :elec_hi_snare

 sample :elec_mid_snare

 sample :elec_cymbal

 sample :elec_soft_kick

 sample :elec_filt_snare

 sample :elec_fuzz_tom

 sample :elec_chime

 sample :elec_bong

 sample :elec_twang

 sample :elec_wood

 sample :elec_pop

 sample :elec_beep

 sample :elec_blip

 sample :elec_blip2

 sample :elec_ping

 sample :elec_bell

 sample :elec_flip

 sample :elec_tick

 sample :elec_hollow_kick

 sample :elec_twip

 sample :elec_plip

 sample :elec_blup

 amp:

The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
must be zero or greater
May be changed whilst playing

 amp_slide:

Amount of time (in seconds) for the amplitude (amp) to change. A long slide value means that the amp takes a long time to slide from the previous amplitude to the new amplitude. A slide of 0 means that the amplitude instantly changes to the new amplitude.
Default: 0
must be zero or greater
May be changed whilst playing

 pan:

Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the soundis completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.
Default: 0
must be a value between -1 and 1 inclusively
May be changed whilst playing

 pan_slide:

Amount of time (in seconds) for the pan to change. A long slide value means that the pan takes a long time to slide from the previous pan position to the new pan position. A slide of 0 means that the pan instantly changes to the new pan position.
Default: 0
must be zero or greater
May be changed whilst playing

 attack:


Default: 0
must be zero or greater
Can not be changed once set

 decay:

Amount of time (in seconds) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
Default: 0
must be zero or greater
Can not be changed once set

 sustain:


Default: -1
must be zero or greater
Can not be changed once set

 release:


Default: 0
must either be a positive value or -1
Can not be changed once set

 attack_level:

Amplitude level reached after attack phase and immediately before decay phase
Default: 1
must be zero or greater
Can not be changed once set

 sustain_level:

Amplitude level reached after decay phase and immediately before release phase.
Default: 1
must be zero or greater
Can not be changed once set

 env_curve:

Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed
Default: 2
must be one of the following values: [1, 2, 3, 4, 6, 7]
Can not be changed once set

 rate:


Default: 1
must not be zero
Can not be changed once set

 start:


Default: 0
must be a value between 0 and 1 inclusively
Can not be changed once set

 finish:


Default: 1
must be a value between 0 and 1 inclusively
Can not be changed once set