Ambient Sounds

amp: 1 pan: 0 attack: 0 decay: 0 sustain: -1 release: 0
attack_level: 1 decay_level: sustain_level sustain_level: 1 env_curve: 2 rate: 1 start: 0
finish: 1 res: 0 cutoff: 0 norm: 0

sample :ambi_soft_buzz
sample :ambi_swoosh
sample :ambi_drone
sample :ambi_glass_hum
sample :ambi_glass_rub
sample :ambi_haunted_hum
sample :ambi_piano
sample :ambi_lunar_land
sample :ambi_dark_woosh
sample :ambi_choir

amp:

The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, they will just reduce the quality of all the sounds currently being played (due to compression.)

Default: 1
must be zero or greater
May be changed whilst playing

pan:

Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the sound is completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.

Default: 0
must be a value between -1 and 1 inclusively
May be changed whilst playing

attack:

Duration of the attack phase of the envelope.

Default: 0
must be zero or greater

decay:

Duration of the decay phase of the envelope.

Default: 0
must be zero or greater

sustain:

Duration of the sustain phase of the envelope.

Default: -1
must either be a positive value or -1

release:

Duration of the release phase of the envelope.

Default: 0
must be zero or greater

attack_level:

Amplitude level reached after attack phase and immediately before decay phase

Default: 1
must be zero or greater

decay_level:

Amplitude level reached after decay phase and immediately before sustain phase. Defaults to sustain_level unless explicitly set

Default: sustain_level
must be zero or greater

sustain_level:

Amplitude level reached after decay phase and immediately before release phase.

Default: 1
must be zero or greater

env_curve:

Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed

Default: 2
must be one of the following values: [1, 2, 3, 4, 6, 7]

rate:

Rate with which to play back - default is 1. Playing the sample at rate 2 will play it back at double the normal speed. This will have the effect of doubling the frequencies in the sample and halving the playback time. Use rates lower than 1 to slow the sample down. Negative rates will play the sample in reverse.

Default: 1
must not be zero

start:

A fraction (between 0 and 1) representing where in the sample to start playback. 1 represents the end of the sample, 0.5 half-way through etc.

Default: 0
must be a value between 0 and 1 inclusively

finish:

A fraction (between 0 and 1) representing where in the sample to finish playback. 1 represents the end of the sample, 0.5 half-way through etc.

Default: 1
must be a value between 0 and 1 inclusively

res:

Filter resonance as a value between 0 and 1. Only functional if a cutoff value is specified. Large amounts of resonance (a res: near 1) can create a whistling sound around the cutoff frequency. Smaller values produce less resonance.

Default: 0
must be zero or greater,must be a value less than 1
May be changed whilst playing

cutoff:

MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy.

Default: 0
must be zero or greater,must be a value less than 131
May be changed whilst playing

norm:

Normalise the audio (make quieter parts of the sample louder and louder parts quieter) - this is similar to the normaliser FX. This may emphasise any clicks caused by clipping.

Default: 0
must be one of the following values: [0, 1]